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Crisis Core: Final Fantasy VII | 
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| From: Square Enix Category: Video Games
List Price: $39.99 Buy New: $32.95 You Save: $7.04 (18%)
New (27) Used (13) from $28.99
Rating: 31 reviews Sales Rank: 110
Format: Cd Platform: Sony Psp Genre: role_playing_games ESRB: Rating Pending Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Operating System: Sony PSP Shipping Weight (lbs): 2 Dimensions (in): 7 x 4.1 x 0.6
MPN: 90722 UPC: 662248907222 EAN: 0662248907222 ASIN: B0014X7SQ6
Release Date: March 25, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| | Complete the FINAL FANTASY VII experience and reunite with the most recognized RPG characters created by world-renowned character designer Tetsuya Nomura | | | Witness stunning graphics, inspiring visuals, and gorgeous CG cut scenes coupled with top-notch voice acting in a 16:9 widescreen presentation, made possible by the PSP system hardware | | | Innovative D.M.W (Digital Mind Wave) system enhances the action-packed, engaging, real-time battle system, allowing players to unleash special attacks or call upon iconic Final Fantasy summons | | | Take on challenges with the all-new “Hard Mode” developed exclusively for the North American audiences | | | Acquire unique accessories made available through 300 side missions to further enrich the gameplay experience |
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| Editorial Reviews:
Product Description Crisis Core: Final Fantasy VII PSP
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| Customer Reviews: Read 26 more reviews...
Squee! August 19, 2008 C. Hare (Blackshear, GA USA) It has Young!Sephy. Enough said. Yes, I am a huge Sephiroth fangirl. Thank you for asking. I loved this game.
Great game, could have been a little better. August 6, 2008 Nohrin First off this game is great pre-quel to FFVII. Does a great job telling you the mystery of Cloud and why he is the way he is. At the same time explains all the events leading up to what happens in FFVII. On that note the story line did a great job, but i fell it was a little to short. You can breeze threw this game somewhat easily if you don't feel like doing the sidequests or "missions". Which makes the game go by fast. Honestly the entire game I feel if you break the gazme down from 100% is like 30% of the game is storyline/normal play, and 70% is missions. The new battle system is great I really enjoyed it. But after a while the "activating combat mode" voice when entering and when the battle is complete "conflict resolved" gets really old and annoying. I wish SE made the storyline longer and more of the entirity of the game, instead of making up about 70% based on missions which has nothing to do with the story, just to collect items and materias. Also leveling up in this game is quite hard. Since its random based on your DMW wheel spinning its quite a pain. Sometimes you'll get like 5 level ups in a row others you can go hours without a single level up. I found myself sitting in a mission just letting mobs hit me hours and hours just trying to get my DMW wheel to get me a level up. Other than that the game is great. Excellent graphics, storyline, character interaction and cutscences. A great game to have just expect to be doing about 20+ hours of missions and about 8-10hours of storyline .
Pretty humble August 4, 2008 Andrew Cink (Anaheim, CA, USA) 2 out of 2 found this review helpful
Unfortunately the gameplay is very repetitive and bland. The bummer is, it does have a decent story, and it's really neat to play in the FF7 era again. The graphics are beautiful. It's very bittersweet. The feel is great, it's so nice to see Aeris alive again and such.
The problem is, the gameplay is just button mashing, the "missions" are bland and boring. There's no gameplay. It would have been better to just release the material as some sort of movie, or better yet, just re-release FF7 for PSP like they've been doing with so many other titles.
Really, you can skip this one, unless you're really such an FF addict that suffering through boring gameplay is worth it just to get some final fantasy 7 into your veins.
Just barely short of perfect! July 18, 2008 C. R. Swanson (Phoenix) 1 out of 1 found this review helpful
Ah, the Final Fantasy series. Who can forget fine games like Final Fantasy VI, Final Fantasy X and Final Fantasy XII?
Of course no one can forget Final Fantasy VII. This is largely because Square-Enix won't let us forget it. We have games like "Before Crisis" and Final Fantasy VII: Dirge of Cerberus, and of course the incredibly well-done movie Final Fantasy VII - Advent Children (Limited Edition Collector's Set) (go find my review of it and vote it helpful! Please? I'll be your friend! ^_^ ). Now into this fray of Final Fantasy fantasticness, we have "Crisis Core: Final Fantasy VII".
Now, I never played "Before Crisis" (though neither did anyone else), and I haven't played "Dirge of Cerberus" either, so I can't compare this to those.
What I can do is say that this is one hellishly good game! The graphics are amazing. The music reminds one of the music from the original game without directly copying it (except for in a few places). The plot, at least so far, is compelling and interesting. Further the game really opens up the world we were introduced to way back in 1997.
The game isn't perfect. I still haven't found away to remove the annoying subtitles, and I do have to join in the complaints about how all you really have to do to win is press "X" a lot. Plus having the DMW screen pop up every few moments gets old. I'm also really sick of "Active Combat mode activated" message you get when you go into, well, active combat mode.
That said, this is, without a doubt, one of the finest games on the PSP, joined in competition only by God of War Chains of Olympus (which I also enjoyed). It's probably one of the best RPGs I've ever played.
Overall, if you like good action, great graphics, nice music and a plot you can chew your way through, then buy this game! If you don't like those things, well, heck, why would you buy ANY Final Fantasy game? :)
A worthy addition to the Compilation of FFVII July 17, 2008 Elisabel Vega (Detroit, MI) 1 out of 2 found this review helpful
I first beat CC in about 20 hours with 30% of the Missions complete. I was sad the game was so short, but I realized I had missed a lot of things, and I had a lot of fun along the way. Revisiting sites from FFVII was great, all the in-jokes (Sephiroth's shampoo usage: Rolling on the floor laughing!), and mastering a new battle system was really fun. I'm on a second play-through, have nearly 60% of the Missions done, and will probably do a third run as I am now aware of even more things that I've missed. Once you've cleared the game, you can start from a New Game+, getting to keep your current level, materia, and accessories. This makes the main line of the story very easy (if you start over on Normal again), but also the ease makes you able to complete the tedious, early Missions so quickly you can get to the juicy Missions that lie past 30%.
One of the critiques people have of this game is that an element of the battle system, the DMW is "completely random". It is NOT. Once you understand what this slot-machine like device is actually doing, you find a more purposeful way to fight. Sure, the early Missions can get tedious, but fighting foes is the only way you'll be able to level yourself up and gain enough points to fuse your materia up, and this opportunity is what the Missions present. The goal of this is to beat the extra boss Minerva. Let's be honest, when has powering up to beat a game's Super Duper boss ever been fun in any game? (Racing Chocobos to be able to get Knights of the Round, anyone?) Like many other goals in real life, the desire for the ends make it easy to go through the means.
Once you see the replay value of the game, the storyline's shortness is a non-issue. I'm currently at 70 Hours, just 20 short of what it took to create my all-mastered FFVII file. And I'm not done with CC yet!
So you see that as a game, I really like CC, think it's very good, and offers fun for casual and hardcore gamers alike. I have only one major problem with it: I don't think there was a need to have a central villain (Genesis). And as much as I'm a fan of Genesis' portrayer, the Japanese rock artist Gackt (please forgive me for what I'm about to say!), I think his inclusion in one particular scene from FFVII was uncalled for. But that's just me being a rabid FFVII fan!
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